OutRun is still the pinnacle of driving games

First, an defense. Sega Week has been and gone, and you could probably do without another few hundred words on a classic that’s been dissected countless times before. So I’m very sorry, because I’m about to do it all again: OutRun is on the appearance flooring at this year’s EGX, and it’s still absolutely peerless when it comes to recreating the bliss of hastening out to the horizon and beyond. This play is as good as it’s ever been. In fact, it’s the best I’ve ever played it.

That’s because the cabinet that’s sitting in the retro segment – one that, 33 times on, is still attracting a sizeable bunch – is from the top-end of the four discrepancies that were initially offered back in 1986. It’s the plush sit-down job, ended with hydraulics and cultivating brake-lights. It’s an example of the very spire of the taikan cabinets that Yu Suzuki and his small staff made at Sega in the 80 s. It’s arguably the exceedingly pinnacle of Sega’s arcade art.

I’ve built OutRun’s journey countless experiences over the years, whether that’s in one of Shenmue’s virtual Hong kong residents arcades, via M2’s prodigious 3DS port or more recently its Switch effort. Such platforms can only deliver a sliver of the full event, though – playing OutRun on the deluxe cabinet is a revelation. It’s an all-body experience, a kind of funky alternative to virtual reality that plays to all of your senses.

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Source: eurogamer.net

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